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In terms of microtransactions, it’s not even bad by modern standards. Welcome to the MMO version of, 'Everything Wrong with Humanity' Ugh. Every player has to pick a side, and then spend the rest of the game trying to benefit your side at the expense of the other two. The old games thought that wasting your time was part of the game, and the new games think that incessantly badgering you for money is part of the game. And their “golden age” was just a few years long. Depending on how you count it, MMOs are roughly 30 years old now. Newer games got rid of this system because they want to sell you their gaudy overpriced, overdesigned doll clothes. Older games didn’t make allowances for cosmetics like this. Sadly, that feature came and went around 2010. This allows you to stick with a particular look for your character instead of wearing an ever-changing clown suit as you rotate through new equipment. One of my favorite features was the way you could equip one item for stats and another for cosmetics. I know I was merciless in roasting that game, but I actually have a lot of affection for it.
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You may remember my series on Lord of the Rings Online. In turn, skinning gives you more resources for tanning, which gives you more materials for armor crafting. The various systems feed into each other, so getting better at (say) smelting will give you access to higher tier items at the workshop, which will let you make a better skinning knife. You can gather everything, refine everything, and craft everything. You don’t need to pick one profession and stick to that.

I really love how open the gathering / crafting is. Death LoopĪs I’ve said on the podcast, this game is a mixed bag for me.
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I’m a busy spaceman and if my rescue is not to her liking, then she’s free to wait until someone else comes along. You’re supposedly here to rescue her or something? I tend to have strong negative reactions to this sort of behavior, so I really want to just flip off the security cameras and walk out. gently negging you over the radio between puzzles. I’m hoping I’m dealing with an AI or an alien or something. Then I’ll plow through another handful of puzzles and the process will repeat.Īlso, there’s some girl I’ll actually be disappointed if it’s really just a person.

Eventually I’ll blindly stumble into the solution, without really seeing what I was doing wrong. I start to get embarrassed at how long I’ve been stuck on this particular puzzle. Is this real? Is this a joke? Is this puzzle actually impossible?”
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I’ve been at this long enough to brute force the dang thing, and I still can’t see how to solve it. Then I get to the next puzzle and all forward progress just STOPS. I wish I still had Twitter so I could flex about how awesome I am at this “hard” puzzle game.” I faceroll through half a dozen puzzles in under a minute. Here is how a typical play session will go. People warned me that the game is “really hard”, but I actually find the difficulty to be confusingly uneven. The trick is that some pillars need to touch the wire on a particular side, and you can’t cross over any of the wire you’ve already put down. You begin with a tether / wire, Or maybe it’s like, I dunno, a filament or something? Who can say? and you need to wrap it around all of the pillars in the room. Let's see, if I wrap around the left side, then go up, then move to the right, I'll still be confused but I'll be standing in a different part of the room.
